ResetWorldToCameraMatrixMake the rendering position replicate the camera’s place in the Scene. ScreenPointToRayReturns a ray going from camera through a display level. ScreenToViewportPointTransforms position from display space into viewport house. ScreenToWorldPointTransforms a point from display house into world spacehttps://www.sowersoftheword.com the place world house is defined as the coordinate system on the very top of your sport’s hierarchy. SetReplacementShaderMake the camera render with shader replacement.
RenderWithShaderRender the camera with shader replacement. ResetAspectRevert the side ratio to the display’s aspect ratio. ResetCullingMatrixMake culling queries reflect the camera’s built in parameters. ResetProjectionMatrixMake the projection reflect normal camera’s parameters. ResetReplacementShaderRemove shader alternative from camera.
A Family Of Cameras For Every Deployment
SetStereoProjectionMatrixSets a custom projection matrix for a selected stereoscopic eye. SetStereoViewMatrixSets a customized view matrix for a specific stereoscopic eye. SetTargetBuffersSets the Camera to render to the chosen buffers of one or more RenderTextures. TryGetCullingParametersGet culling parameters for a camera. ViewportPointToRayReturns a ray going from camera via a viewport point.
ResetStereoProjectionMatricesReset the camera to utilizing the Unity computed projection matrices for all stereoscopic eyes. ResetStereoViewMatricesReset the camera to utilizing the Unity computed view matrices for all stereoscopic eyes. ResetTransparencySortSettingsResets this Camera’s transparency kind settings to the default. Default transparency settings are taken from GraphicsSettings …